Dead space conversion mod2/28/2024 ![]() ![]() Humans start in an always designated location with one high intensity, highly defensible light source that they spawn below. I can only beg so much, the fact is that we can't do all the work, so please, if you know anyone who can map/model contact me. This is especially important for our units, but we also have to use textures you just don't find in NS2 like roads, wood, concrete, etc.Anyone else is welcome to join us, programming help would speed up the arduous process Double Hex is handling on his own right now.I want to thank everyone who has supported us with words of encouragement so far, and all the people who have expressed their willingness to help us test once we have an Alpha together. We need textures, units, and backgrounds specfic to our mod. There will be very few places on the map with a high clearance, our maps are meant to feel as claustrophobic as possible without being too tight to find places to hide.Modeler - If you know Maya, or 3DS Max, or really any modeling program, we need you. The greatest difference in our maps will be that they take place on Earth, several decades from now. Mapper - We have a mapper now, always looking for more help in that deparment. ![]() Tweak sanity_coeus map.Various Features and mechanics.Add music and effects to increase horror atmosphere. There is a tips section inside the main menu that you can pull up at anytime. Subscribe to our mod in the workshop to stay updated with our newest alpha. Sanity: A full conversion mod for Natural Selection 2 using some of the best parts of the engine to create a horror focused, heart pounding experience. There seems to be some overlap going on in the modding forums so I added a section describing the game modes we have planned. ![]()
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